在你的博客添加鼠标点击和滑动特效

试试移动和点击鼠标,会有什么效果?

鼠标点击或移动时会出现这种特效,这是如何做到的呢?我用Sakurairo进行演示,不代表对所有的主题和框架都适用。

第一步

打开网站后台,选择iro主题设置>全局设置>页尾设置>页尾附加代码

第二步

在里面添加以下代码:

<script>
function clickEffect() {
  let balls = [];
  let longPressed = false;
  let longPress;
  let multiplier = 0;
  let width, height;
  let origin;
  let normal;
  let ctx;
  const colours = ["#F73859", "#14FFEC", "#00E0FF", "#FF99FE", "#FAF15D"];
  const canvas = document.createElement("canvas");
  document.body.appendChild(canvas);
  canvas.setAttribute("style", "width: 100%; height: 100%; top: 0; left: 0; z-index: 99999; position: fixed; pointer-events: none;");
  const pointer = document.createElement("span");
  pointer.classList.add("pointer");
  document.body.appendChild(pointer);
 
  if (canvas.getContext && window.addEventListener) {
    ctx = canvas.getContext("2d");
    updateSize();
    window.addEventListener('resize', updateSize, false);
    loop();
    window.addEventListener("mousedown", function(e) {
      pushBalls(randBetween(10, 20), e.clientX, e.clientY);
      document.body.classList.add("is-pressed");
      longPress = setTimeout(function(){
        document.body.classList.add("is-longpress");
        longPressed = true;
      }, 500);
    }, false);
    window.addEventListener("mouseup", function(e) {
      clearInterval(longPress);
      if (longPressed == true) {
        document.body.classList.remove("is-longpress");
        pushBalls(randBetween(50 + Math.ceil(multiplier), 100 + Math.ceil(multiplier)), e.clientX, e.clientY);
        longPressed = false;
      }
      document.body.classList.remove("is-pressed");
    }, false);
    window.addEventListener("mousemove", function(e) {
      let x = e.clientX;
      let y = e.clientY;
      pointer.style.top = y + "px";
      pointer.style.left = x + "px";
    }, false);
  } else {
    console.log("canvas or addEventListener is unsupported!");
  }
 
 
  function updateSize() {
    canvas.width = window.innerWidth * 2;
    canvas.height = window.innerHeight * 2;
    canvas.style.width = window.innerWidth + 'px';
    canvas.style.height = window.innerHeight + 'px';
    ctx.scale(2, 2);
    width = (canvas.width = window.innerWidth);
    height = (canvas.height = window.innerHeight);
    origin = {
      x: width / 2,
      y: height / 2
    };
    normal = {
      x: width / 2,
      y: height / 2
    };
  }
  class Ball {
    constructor(x = origin.x, y = origin.y) {
      this.x = x;
      this.y = y;
      this.angle = Math.PI * 2 * Math.random();
      if (longPressed == true) {
        this.multiplier = randBetween(14 + multiplier, 15 + multiplier);
      } else {
        this.multiplier = randBetween(6, 12);
      }
      this.vx = (this.multiplier + Math.random() * 0.5) * Math.cos(this.angle);
      this.vy = (this.multiplier + Math.random() * 0.5) * Math.sin(this.angle);
      this.r = randBetween(8, 12) + 3 * Math.random();
      this.color = colours[Math.floor(Math.random() * colours.length)];
    }
    update() {
      this.x += this.vx - normal.x;
      this.y += this.vy - normal.y;
      normal.x = -2 / window.innerWidth * Math.sin(this.angle);
      normal.y = -2 / window.innerHeight * Math.cos(this.angle);
      this.r -= 0.3;
      this.vx *= 0.9;
      this.vy *= 0.9;
    }
  }
 
  function pushBalls(count = 1, x = origin.x, y = origin.y) {
    for (let i = 0; i < count; i++) {
      balls.push(new Ball(x, y));
    }
  }
 
  function randBetween(min, max) {
    return Math.floor(Math.random() * max) + min;
  }
 
  function loop() {
    ctx.fillStyle = "rgba(255, 255, 255, 0)";
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    for (let i = 0; i < balls.length; i++) {
      let b = balls[i];
      if (b.r < 0) continue;
      ctx.fillStyle = b.color;
      ctx.beginPath();
      ctx.arc(b.x, b.y, b.r, 0, Math.PI * 2, false);
      ctx.fill();
      b.update();
    }
    if (longPressed == true) {
      multiplier += 0.2;
    } else if (!longPressed && multiplier >= 0) {
      multiplier -= 0.4;
    }
    removeBall();
    requestAnimationFrame(loop);
  }
 
  function removeBall() {
    for (let i = 0; i < balls.length; i++) {
      let b = balls[i];
      if (b.x + b.r < 0 || b.x - b.r > width || b.y + b.r < 0 || b.y - b.r > height || b.r < 0) {
        balls.splice(i, 1);
      }
    }
  }
}
clickEffect();//调用特效函数
</script>

这是鼠标点击时的特效。

第三步

如果想要鼠标滑动的特效,在</script>下面添加以下代码:

<span class="js-cursor-container"></span>
<script>
(function fairyDustCursor() {
 
            var possibleColors = ["#D61C59", "#E7D84B", "#1B8798"]
            var width = window.innerWidth;
            var height = window.innerHeight;
            var cursor = { x: width / 2, y: width / 2 };
            var particles = [];
 
            function init() {
                bindEvents();
                loop();
            }
 
            // Bind events that are needed
            function bindEvents() {
                document.addEventListener('mousemove', onMouseMove);
                window.addEventListener('resize', onWindowResize);
            }
 
            function onWindowResize(e) {
                width = window.innerWidth;
                height = window.innerHeight;
            }
 
            function onMouseMove(e) {
                cursor.x = e.clientX;
                cursor.y = e.clientY;
 
                addParticle(cursor.x, cursor.y, possibleColors[Math.floor(Math.random() * possibleColors.length)]);
            }
 
            function addParticle(x, y, color) {
                var particle = new Particle();
                particle.init(x, y, color);
                particles.push(particle);
            }
 
            function updateParticles() {
 
                // Updated
                for (var i = 0; i < particles.length; i++) {
                    particles[i].update();
                }
 
                // Remove dead particles
                for (var i = particles.length - 1; i >= 0; i--) {
                    if (particles[i].lifeSpan < 0) {
                        particles[i].die();
                        particles.splice(i, 1);
                    }
                }
 
            }
 
            function loop() {
                requestAnimationFrame(loop);
                updateParticles();
            }
 
            /**
             * Particles
             */
 
            function Particle() {
 
                this.character = "*";
                this.lifeSpan = 120; //ms
                this.initialStyles = {
                    "position": "fixed",
                    "display": "inline-block",
                    "top": "0px",
                    "left": "0px",
                    "pointerEvents": "none",
                    "touch-action": "none",
                    "z-index": "10000000",
                    "fontSize": "25px",
                    "will-change": "transform"
                };
 
                // Init, and set properties
                this.init = function (x, y, color) {
 
                    this.velocity = {
                        x: (Math.random() < 0.5 ? -1 : 1) * (Math.random() / 2),
                        y: 1
                    };
 
                    this.position = { x: x + 10, y: y + 10 };
                    this.initialStyles.color = color;
 
                    this.element = document.createElement('span');
                    this.element.innerHTML = this.character;
                    applyProperties(this.element, this.initialStyles);
                    this.update();
 
                    document.querySelector('.js-cursor-container').appendChild(this.element);
                };
 
                this.update = function () {
                    this.position.x += this.velocity.x;
                    this.position.y += this.velocity.y;
                    this.lifeSpan--;
 
                    this.element.style.transform = "translate3d(" + this.position.x + "px," + this.position.y + "px, 0) scale(" + (this.lifeSpan / 120) + ")";
                }
 
                this.die = function () {
                    this.element.parentNode.removeChild(this.element);
                }
 
            }
 
            /**
             * Utils
             */
 
            // Applies css `properties` to an element.
            function applyProperties(target, properties) {
                for (var key in properties) {
                    target.style[key] = properties[key];
                }
            }
 
            if (!('ontouchstart' in window || navigator.msMaxTouchPoints)) init();
        })();    
    </script>

大功告成

保存一下,试试效果吧!

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